AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on iOS in Italy Q4 2022
Discover the performance of the top 5 hybridcasual games on iOS in Italy during Q4 2022, including weekly trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity among the top hybridcasual games on the iOS platform in Italy. Here’s a detailed look at their performance based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. experienced fluctuations in its weekly revenue, peaking at around $89K in early October before seeing a gradual decline to approximately $33K by early December. Weekly downloads also saw a downward trend, starting at around 47K in late September and dropping to roughly 14K by early December, with a slight recovery to 24K towards the end of the quarter. Active user numbers followed a similar pattern, beginning at 750K and decreasing to around 470K by the end of December.
Rush Royale: Tower Defense TD by MY.GAMES B.V. showed a positive trend in weekly revenue, growing from $1.2K at the end of September to nearly $17K by the end of December. Downloads saw a notable increase mid-quarter, peaking at 2.9K in the last week of December. Active users demonstrated steady growth throughout the quarter, starting at 14K and reaching nearly 19K by the end of December.
Survivor!.io from HABBY had a steady revenue stream, with weekly earnings fluctuating between $5K and $11K throughout the quarter. Downloads showed a declining trend from 16K in early October to about 6K by the end of December. Active users remained relatively stable, starting at 66K and ending the quarter at 57K.
Triple Match 3D by Boombox Games LTD saw a consistent increase in weekly revenue, starting at $3.9K in late September and peaking at around $12K by the end of December. Downloads fluctuated, with a peak of 5.1K in late October, before dropping to 1.2K in mid-December and recovering slightly to 1.9K by the end of the quarter. Active users increased from 4.8K in late September to around 9K by the end of December.
Archero from HABBY maintained a stable revenue stream, with weekly earnings ranging from $3.5K to $6.7K throughout the quarter. Downloads remained relatively low but steady, peaking at 1.4K in early October and ending the quarter at 1.3K. Active users showed a dip mid-quarter but recovered towards the end, starting at 14K and ending at 13K.
For more detailed insights and data on mobile game performance, visit Sensor Tower.